Post by account_disabled on Mar 13, 2018 5:17:03 GMT
I really really really want to love my Nintendo Switch. I've owned almost every Nintendo console, including the much maligned Wii U (for a short time). The switch is versatile, has a great core game lineup, is powerful for a hybrid console/handheld. It's almost perfect.
Here is the one thing that Nintendo keeps getting wrong, and it's a carry over from the Wii U (and is what ultimately caused me to sell the thing after a month of owning it).
Digital Distribution. They still don't get it. I'm relatively new to the switch - I have 2 powerful PC Gaming rigs for my boys, a Xbox 360, a Wii, and Xbox One S. I was hesitant to buy the Switch, but I figured it would be a good birthday present for my 6 year old. I bought it a couple weeks ago and he loved it. I did too. We got a few of the cartridge games (Mario Kart 8, Super Mario Odyssey). I then logged in my Nintendo account, created a kids profile for him, and purchased Zelda and Minecraft (a staple for a 6 year olds creative juices).
I fell in love with Zelda so much that I decided to get a Switch console for myself. I figured I could just log in on the switch and play Zelda while he played his cartridges - and at worse he might not be able to play minecraft while in, but certainly Nintendo probably has a digital distribution platform comparable to Microsoft's Xbox Live. Nope.
I was pretty perturbed to find out I couldn't even download the game I purchased on the second switch, let alone play it. Now, if I had just bought the cartridge version of the game, this wouldn't be a problem - but not learning my lesson from my Wii U Experience, I just assumed Nintendo couldn't be boneheaded enough to not have a solution for households with more than one console.
Look - I get that they need to protect their revenue stream (most revenue comes from game sales, not hardware sales). But tying a digital distribution account to a single piece of hardware is ludicrous. Valve figured this out. Microsoft figured this out in a big way. I'm not sure how Sony does it, I never owned a Playstation.
So, I plead with Nintendo (again) - please bring your digital services up into this decade at least. There are models out there of how it should work in a way where you don't lose a ton of revenue, yet don't chain your customers. Yes, I could just go out and buy all cartridges, which is what I'm doing for now. But I'd probably buy a bit more if I had the freedom to play my games on whatever system I want - especially when I'm travelling, which I do frequently.
for more details:
Animation Production Cost
Thanks!
Here is the one thing that Nintendo keeps getting wrong, and it's a carry over from the Wii U (and is what ultimately caused me to sell the thing after a month of owning it).
Digital Distribution. They still don't get it. I'm relatively new to the switch - I have 2 powerful PC Gaming rigs for my boys, a Xbox 360, a Wii, and Xbox One S. I was hesitant to buy the Switch, but I figured it would be a good birthday present for my 6 year old. I bought it a couple weeks ago and he loved it. I did too. We got a few of the cartridge games (Mario Kart 8, Super Mario Odyssey). I then logged in my Nintendo account, created a kids profile for him, and purchased Zelda and Minecraft (a staple for a 6 year olds creative juices).
I fell in love with Zelda so much that I decided to get a Switch console for myself. I figured I could just log in on the switch and play Zelda while he played his cartridges - and at worse he might not be able to play minecraft while in, but certainly Nintendo probably has a digital distribution platform comparable to Microsoft's Xbox Live. Nope.
I was pretty perturbed to find out I couldn't even download the game I purchased on the second switch, let alone play it. Now, if I had just bought the cartridge version of the game, this wouldn't be a problem - but not learning my lesson from my Wii U Experience, I just assumed Nintendo couldn't be boneheaded enough to not have a solution for households with more than one console.
Look - I get that they need to protect their revenue stream (most revenue comes from game sales, not hardware sales). But tying a digital distribution account to a single piece of hardware is ludicrous. Valve figured this out. Microsoft figured this out in a big way. I'm not sure how Sony does it, I never owned a Playstation.
So, I plead with Nintendo (again) - please bring your digital services up into this decade at least. There are models out there of how it should work in a way where you don't lose a ton of revenue, yet don't chain your customers. Yes, I could just go out and buy all cartridges, which is what I'm doing for now. But I'd probably buy a bit more if I had the freedom to play my games on whatever system I want - especially when I'm travelling, which I do frequently.
for more details:
Animation Production Cost
Thanks!